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Heroes of Newerth

ConfirmedMay 12, 2010· Released

Not out yet. Links go to store / wishlist pages, not checkout.

When does Heroes of Newerth come out?

Heroes of Newerth released on May 12, 2010 on Linux, PC, Mac.

About

Jeraziah watched the piles of burning bodies. His soldiers. Men and women, humans and beasts. Killed defending each other, their beliefs, their homes. Their king.

Martyrs droned their prayers next to the fires, which crackled and sizzled as the corpses were consumed. A shamanic ape with blood matted in his fur sang words of sorrow for the fallen, and though Jeraziah did not understand the language he knew exactly what the words meant.

The priests did this work for the souls of the dead, helping them into whatever afterlife waited for them. Not long ago Jeraziah would have joined in the ceremony. Now he simply watched the bodies burn to make sure they wouldn’t have to be killed again.

He recognized faces within the flames. Friends he had shared a meal with the previous night before leading the dawn raid. They grimaced as the fire touched them. Jeraziah knew it was the heat pulling the dead flesh and muscles taut, but he still fought the urge to reach into the pyres and drag them free. A shred of life might still remain within them, a dim light that could be held in his cupped hands, nursed back to brightness, and returned to an anguished family.

The faces reddened, blistered, and blackened. The king did not look away. Only when the flesh was gone and empty skulls stared back at him did he turn to the other fires, set apart from the dead Legion warriors. The daemon bodies gave off a foul, acrid smoke and burned stubbornly. Most of the creatures were born in fire and required attention from the Pyromancers to succumb to the flames.

“Whatever it takes,” Jeraziah had told them. “Nothing left but ash. Then douse it with blessed water and bury everything.”

The Hellbourne piles were smaller than the Legion. This gave no indication of the true toll, since the daemons had a habit of eating their dead even in the chaos of battle, but Jeraziah knew he had lost too many. He also knew it could have been much worse.

The raid had been successful. It was one of several initiatives brought forth by the Paragons, whose presence had immediately shifted the tide of war. They had also shifted alliances within the Legion itself—the Sacred Order found their presence blasphemous, and some of the king’s War Council found their cold, detached consultations and casualty estimates offensive—but Jeraziah could not dwell on that now.

The Paragons were working.

That was all that mattered.

The URSA Corps had been muzzled by the stunning power of the Argentian sorcerers. Temporarily, perhaps, but the king cherished every moment while the self-righteous URSA licked their wounds and tried to cobble together something to counter the ancient, elemental magic of the Paragons. And as much as Jeraziah welcomed that sorcery, the knowledge of Newerth they carried was perhaps more valuable.

The Paragons knew the land as it once had been, the secrets it held, and they gathered every new disturbance to Newerth, from the smallest leaf settling at the bottom of the Rulian Marsh to a monument toppling in a valley of the Sang-La Mountains. The crystals within their bodies communed with the massive rock faces of the Iron Mountains glittering with silica, the grains of sand and dust blowing across the Great Waste, the tiny fragments drawn up through roots into the flora of Caldavar, Death’s Cradle, Fúathmoor, even the enigmatic Luminary.

For the Paragons, the corruption of Newerth was like a bloodstain soaking through a white shroud. They knew where it was, at all times, and where it could be thwarted. And for Jeraziah, this information was better than any Scout reconnaissance or bestial divination.

The Emerald and Bloodstone Paragons had shown Jeraziah the ancient, hidden way through the Ardu foothills to the west of the Blight Fields. Thought to be unscalable, the foothills had served as a natural barrier to Hell’s Keep and the endless corruption seeping out of the Scar. While this kept the daemons from flooding across Newerth en masse, it also made it…

Trailer

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Release dates

Platform / regionDateStatus
PC (Microsoft Windows)May 12, 2010Confirmed
LinuxMay 12, 2010Confirmed
MacMay 12, 2010Confirmed

Developer Frostburn Studios

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