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Autonauts (itch)

Confirmed4 Jul 2017· Released

Not out yet. Links go to store / wishlist pages, not checkout.

When does Autonauts (itch) come out?

Autonauts (itch) released on 4 Jul 2017 on PC.

About

+ + + AUTONAUTS UPDATE + + + Monday 11th June 2018WHERE IS IT?WHAT ARE YOU PLAYING AT?HOW’S IT TAKING SO LONG?WHEN WILL YOU RELEASE ANOTHER PLAYABLE UPDATE?IS THAT SPINACH IN YOUR TEETH?WHO MADE THAT SMELL?WHY ARE YOU LOOKING AT ME LIKE THAT? These are just some of many questions we get asked on a regular basis, which isn’t surprising (not least given Gary’s love of raw Brussels sprouts). As you can see from our irregular GIF updates, we are still working on Autonauts. Aaron and Gary love to cosplay while they work on Autonauts inside Autonauts. Pity they can’t automate making the game really.Why is it taking so long to release another playable version? We know that Autonauts is proving to be a fun little collection of new ideas to play with. But we also know that it’s not yet exactly a cohesive, accessible experience. Although we set an exciting precedent for weekly updates, this was actually holding us back when it came to making any big, game-changing decisions, so that had to stop. We want to make sure the next version has a structure for you to care about: short- and long-term objectives, achievements, a meaningful tech tree, and so on. This takes time. But you said "early 2018!" Yes. Yes we did. And when early 2018 came along and we played what we’d made, we just weren't happy that Autonauts was the experience we wanted to share. We felt that if we released the next version too soon, we’d risk making things irreversibly worse for everyone. Well, what HAVE you been doing then? Besides toughening up the foundations and adding all the new goodies you've seen in our posts, we've been trying to raise more funds for development, which we want to spend on improving the art and audio. We’ve also been talking to publishers because we realise that we're not so good at getting the word out about Autonauts, whereas publishers live and breathe that stuff, so we could do with their help. Moreover, it’s taken a while for us to assemble this first draft of the ‘technology tree timeline’ for the Autonauts ‘Campaign’ mode (and we’re still working on it), but it was essential to help us to get a clearer idea of what needs to be built and automated in the game, and how it fits in to a bigger picture. Hopefully this will also help you get a sense of just how much there will be to play with subsequent updates. You can view the latest technology tree timeline here: So what now? Once we're happy we've added enough substance to give you a proper game, we want to launch on Steam Early Access. (For the record, anyone who’s donated £20 or more for the Pre-Pre-Pre-Alpha version on itch.io will automatically own this new version and all future updates.) From there we'll roll out monthly updates and continue to evolve the Autonauts timeline, adding more to the tech tree so you can keep developing your colonies. Although not as exhilarating as weekly updates, doing this monthly means we can still make bigger changes when necessary. So when exactly will the next playable version be released? As soon as we can manage. Yes, that’s annoyingly vague, but there’s still a lot for us to sort out beforehand and we’re doing all we can to get that done ASAP. We’ll give you another update on the release status in a month’s time or if there are any significant changes before that. •••The latest stable version of Autonauts is 21.2, with or without lighting depending on your video card :)The Change Log for all versions to date can be viewed HERE. Who or what are the Autonauts? The 'Automationauts' (to give them their fuller, grander, longerwindeder title) travel the universe with the sole goal of setting worlds in motion through the power of automation. They harness whatever natural resources are available; they learn fast and can eventually make pretty much anything from anything. But their most important creations are workerbots, which can be made from the crudest of materials and taught to do anything an Autonaut can do so they can get on with helping species…

Release dates

Platform / regionDateStatus
Worldwide4 Jul 2017Confirmed

Developer Denki

Simulation